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Author: Subject: [Fantasy] Soo...umm. World-building, anyone?
aeradyren
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[*] posted on 7-10-2011 at 09:39 PM
Soo...umm. World-building, anyone?


So, as I was writing today, I realized...holy crap, what do I know about this world?
I have drawn an incomplete map, but now I'm trying to put together the basic culture: languages, towns, cities, gender and race roles... There's so much to think about.

So I just thought I'd make this board for people to discuss their various ways of building their fantasy worlds. I always love being able to bounce my ideas off of other people, and I would love to hear other exciting new ideas! Are you creating your own races and creatures, or are you borrowing ideas from world mythologies? What kind of world do your characters inhabit?




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[*] posted on 7-10-2011 at 10:08 PM


The thing with mine is that I have Urban Fantasy which requires this mix of our world and fantasy lore that you have to build up. In my case I'm only focusing on one aspect of the lore and only really developing the death aspect of the world leaving any of the other myths are vague.



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[*] posted on 7-10-2011 at 10:43 PM


Most important is the history. The world didn't just spring into existence. What led up to how it is now?



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[*] posted on 7-11-2011 at 03:41 AM


Mine's also Urban Fantasy so all I need to do is to create a city, which basically just like any other normal city. I also create a land where my demigods come from, but it doesn't need to be too detailed since it's not where the setting mostly will be. But the land has its own currency and some weird animals. :)





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[*] posted on 7-11-2011 at 12:05 PM


The only thing I have to figure out are the "logistics" of what my characters are (they aren't human) and the layout of an imaginary casino resort. Everything else takes place in the real world.



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[*] posted on 7-11-2011 at 04:55 PM


When I'm writing urban fantasy, it takes me about a month to set up the world. For high fantasy or scifi, it'll be a good two months of world building before I start writing.

The sequels always go faster, for obvious reasons.




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[*] posted on 7-15-2011 at 08:26 PM


For future reference, I would suggest starting worldbuilding as early as possible, if you happen to have a lot to create and develop. My story takes place in a completely different world entirely...so I foolishly tried to cram all the worldbuilding into June. I had to scramble to finish.

I stumbled on this page by accident, and I found it extremely useful as well as a comprehensive guide for worldbuilding: http://www.sfwa.org/2009/08/fantasy-worldbuilding-questions/




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[*] posted on 7-16-2011 at 05:03 PM


Oh, wow. I'm constantly world-building. And I don't ever do it the same exact way twice. I love building worlds. It's just so much fun!
:D
I take stuff from myths of every sort, fantasy and other fic. , and from real life. I mix culture, language, religion, and tradition freely, and then twist it to my liking and add my own inventions as well.
Sometimes I pre-build a world, but I often find those hard to write in. Most often, I build a world as I go, mentioning stuff as needed to help the reader (and me) visualize it properly. Occasionally, though, I have a story where the story is so character-based (if that's the term) that the world only has some hazy guidelines to help set the scenes a bit, and nothing else.
I have to say world-building is one of my strong points in writing, probably because I love spinning out worlds from nothing. It's like spinning diamonds out of pristine darkness. What's not to love? You can ask all those screwy what-if questions and come up with your own answers to them. I primarily write fantasy fic. but I enjoy others genres too.
(If you ever need live help building a world, well, I can usually be found on the julno chat during july, at least.);)
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[*] posted on 7-17-2011 at 06:44 PM


Since my current setting is my fantasy world which I've been building for more than 6 years now, I move pretty freely in it, and the things I must invent are more details, because the basics are there - the myths, the history, economics, maps, adventures that have already happened, even character backgrounds...

My suggestion for those starting - once you have the general idea of the world, start with a map. It doesn't mean you'll have to draw well, hell, if you saw my maps, I cannot draw to save my life, but it really helps to get the world going.

Economy is the foundation of any world. And unless you've got some alien species, fresh water is of utmost importance. ;) (I've seen far too many fantastical (and very pretty) maps with pretty impossible living conditions). Think logically, be realistic. Economics and culture are closely bound, so is history. Make sure you know how your people survive, what they eat and drink, what it takes to uphold a big city, how do they trade and what are the goods they trade (hell, you can draw an entire plot from here)...

You get my general point, right? ;)
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